Visuals of the unreleased project Wasp by Mi-Clos Studio.
I was responsible for the modelling/texturing of the different types of mechas.
I also made a lot of iterations to help the team find the right design, especially on the different mechanism the legs could have.
We wanted to create a unique post apocalyptic universe where mechas from the old world were scrapped and modified to face the harsh conditions on the now desolate Earth. Different factions fight their ways through the toxic fog to obtain ressources, vitals for their survival.
Here you can see the military and mining versions of the Old Order, as well as the mining mecha modified by the Harvesters.
Gameplay wise, the idea was to create different slots on the mecha in order to put different modules/weapon on it (not present on the pictures), so the player can see how he customized his vehicle.
Huge thanks to Julien Galibert as the art director, Joseph Vicard as the lead 3D artist, Rémy Paul and Emilie Rinna as the concept artists, and to the whole art team and technical team who made those visuals possible.