Visuals of the unreleased project Freeflight by Mi-Clos Studio.
I was responsible for the modelling/texturing of the gameplay assets, as well as the space station we can see in the background. I also helped a bit doing level art and lighting.
The game was supposed to be a narrative FPS, where we play a lone explorer lost in a massive space station, where everyone seems to be gone. We had to explore the remaining of what seems an isolated community which faced an unknown threat. Maybe the strange aura coming from the orange planet can help us find the explanation ...
Huge thanks to Julien Galibert as the art director, Joseph Vicard as the lead 3D artist, Rémy Paul and Emilie Rinna as the concept artists, and to the whole art team and technical team who made those visuals possible.