SciFi/Cyberpunk inspired helmet. Original design by me.
With this project I tried to experiment a new workflow. I created my own alphas in maya to create a new brush in Zbrush. It allowed me to put a lot of small details on my helmet. I still wanted to retopologize my model in order for it to be real time rendered. The final lowpoly model has 20K tris, and has a single 4K texture. I also wanted to get different color designs. That's why I tested some camos on the 2D concept sheet and picked up the best ones.
Final textured renders made with Marmoset Toolbag.